Arcane

I tried to go arcane for last nights raid, and I have to say I really don’t like it as a spec. I much prefer my fire spec, I really can’t help but enjoy the 15k hits with spells.

FFB is just my spec – it suits my gameplay and I like that 😀

GOt some new gear as well recently, new wrists and new dagger, so am sitting on 2400 spell damage when half buffed 🙂

Ulduar and gear:D

So last night in Ulduar, we did really well.   We one shot Auri and her mental pussy cats with one healer and DPS down from the start of the fight, we almost one shot Hodir (we had a false start) and we had a false start on the Iron Council, but that was due to some miscommunication more than anything 🙂  Aside from that though, we didn’t lose anyone on the fights, we did them perfectly.

We trundled up to Thorim after the 9.00pm break and had a few smashes on him, the gauntlet group got to the second mini boss before death ensued, which for our first time on him, was pretty good I think.  Thorim will not be all that hard once we get the hang of it and sort out the groups properly 🙂 

I scored a new helm from Hodir(?) and a new wrist from Iron Council, I have to get them gemmed and chnated tonight.

I think I have to change back to FFB, as my hit is just not high enough to support a TOTW/Fire spec, so my DPS is kind of shitful at the moment, even after regemming everything last night to the epic gems with +23 spell power, I wasn’t hitting 3k DPS.  So I will do thast tonight and keep collecting my hit gear for the totw spec. Apprently FFB is still competitve for DPS, so I might just go back to that spec and deal with the slightly lower DPS, but much improved on what I am now.  If that makes sense.  I can basically drop a fair bit of hit if I go back to FFB and amp it up with crit/spell power.

We decided not to raid lockout this week, simply because on Wednesday we figure we can clear almost everything we cleared this week, last Wednesday was bad due to patches and changed fights etc, so this week should be a smash fest after the maintenance.

What a wow!!

SO last night after a week with no raids the guys were just superb 😀

After three weeks of constant wiping on Hodir – we got him on attempt number 2 – our second Hodir kill!!  Very exciting 🙂  We one shot everything else and then went and had a play on the Iron Council, we are so close on that front, except I think at the end of the night after such a high from Hodir, people were starting to fade and not be on the ball…so tonight should be promising 😀  I am wanting to go to Thorim after Iron Council now instead of Freya, as Thorim sounds doable whereas Freya just scares the crap out of me to be honest, she sounds like a hell of a lot of work and so much going on….ARGGGHHH…I am not entirely sure we have a group that will succeed, but I guess we can only succeed if we try right?

I banned the use of recount/WWS stats from the guild as well last week in an effort to promote killing bosses and NOT personal DPS….as I said in my post to the guild, it doesn’t matter if you do 16k DPS….if the boss is up or you are dead, it has basically accounted to zero DPS….I wonder if it just a coincidence that the next week we raid after that announcement we one shot everything and 2 shot Hodir?  perhaps it was just a coincidence, but I can’t help thinking perhaps people were watching what they were doing and not where they sat on any meters…..

I know we used to push for people to do a certain amount of DPS, but that was more the game requiring more…so we did push them to watch their output and improve it, but I think that has just made it worse for everyone involved.

So we shall see, if the next few weeks end up much the same as this week with good clean kills and better group movement, then perhaps it was the right decision. It was not a permanent ban, some people did get angry with me for banning them, most though have made no comment to me yet, so if everything falls to shit again once the ban is over it will be an interesting little experiment 😀

Hodir Strat

So basically our Hodir Strat is to remove all the NPC’s from the iceblocks – every time the flash freeze happens…get them out – starting with the mage of course 😀

We tank him in the centre of the circle on the ground and try and keep him as still as possible, so we don’t have to move around as much.  We don’t use a frost tank, and we don’t tank him up the back of the room.

Avoid the runes and priest for Mass dispel is super awesome 😀  We also don’t generally worry about the moonbeams very much and we focus more on the toasty fires.

Sounds easy on paper, much harder in practice 😀  It works for us 🙂

Oh How I hate thee Hodir….

We wiped all night on Hodir, we got much better towards the end, and we were getting him consistently to approx 30% before too many of us were dead to beat the enrage timer.

However I was consistently sitting on about 3.5k DPS all night which made me pretty happy, I have to admit I did very little raid leading as was just watching my own toon more than I usually do, I have to admit though – I don’t think I have a choice in Ulduar.

and my best DPS for the night as follows 😀

Defense rating

Each point of +Defense skill adds 0.04% to the chance to be Missed, to Block, to Dodge and to Parry.

This means +25 Defense will grant you an extra 1% Miss, Parry, Dodge, and Block. The formula is constant across all classes.

  • Critical Hit immunity for a level 80 player against a raid boss occurs at 540 Defense and requires a defense skill of 140 (689 +def rating) from gear to achieve. The defense minimum for heroic dungeons is 535 Defense.
  • Critical Hit immunity for a level 80 player against a raid boss can also be achieved by a Resilience of 5.6% and requires a resilience rating of 459.2 to achieve.

Hit rating

Ok, my hit breakdown in english 😀  well my english anyway:

So based on the fact we don’t have an Oomkin all the time – i need my hit to be at (for my fire spec) 420 for most raids and  341 for some...LOL…great fun that will be 😀

Arcane spec – 263 hit rating for most raids.

Hit cap is 446  without any buffs or talents

Draenai buff = 1% or 26 points (approx)

SP or Oomkin buff = 3% or 79 points (approx)

Arcane Mage with Arcane Focus and Precision – 289 hit rating. Faerie Fire or Misery – 210 hit rating. Draenei AND SP or OOmkin – 184 hit rating.


Frost or Frostfire Mage with Precision, – 368 hit rating. Faerie Fire or Misery – 289 hit rating. Draenei AND SP or OOmkin – 263 hit rating.

Fire Mage / Torment the Weak  – 446 hit rating. Faerie Fire or Misery – 368 hit rating. Draenei AND SP or OOmkin – 341 hit rating.